Învictus In Halls of Valor, Mythic +2

In what I believe was our first full guild mythic+ run, we took on Halls of Valor +2. For 3 of the 5 boss fights, things went smooth, but two gave us some headaches.

For the first boss, it took us a few tries to get a handle on the dragons that drop lightning on the bridge. I think in the future if we stand between pillars we will be able to get out of it quicker and then pull the boss to where the lightning was dropped as it doesn’t appear to drop twice in a row in the same spot.

For Odyn, it took us way too long to realize that it wasn’t Odyn’s AOE attack that was taking us out but rather spells cast by the add that Odyn summons not long before he draws everyone in and casts his AOE. Once we figured that out and focussed him down AND interrupted his spell casting, we finished the fight easily.

For the future, we may want to decide ahead of time in what order people are interrupting so as not to waste them.

Despite not beating the timer, we had a lot of fun, well I had a lot of fun, figuring out what we needed to do and then doing it.

Învictus Saturday Guild Run

Since Învictus had already completed our 7 dungeon runs for the guild challenge, we decided to try doing a mythic instead for our guild run on July 8th. Sadly, only 4 members were online at run time, but we decided to try and 4-man one, Darkheart Thicket.

The run went very smoothly from my, the healer’s, point of view with just a bit of hectic action on some of the bigger trash pulls and on the third boss. The downdraft is quite strong and it was difficult to not hatch the eggs around the side.

We finished with no wipes and I even got a small upgrade of a relic.

Învictus Wednesday Guild Runs

We are definitely making progress on our guild runs. Tonight we had more than enough people for a guild run so we split into two groups to knock out our guild dungeon challenge faster. With seven guild members showing up for runs we are pretty danged close to having enough to start doing normal raids and pugging the last two folks we would need.

Between the two groups, we completed all seven of the dungeon runs and made 2800 gold for the guild bank to offset repair costs.

The dungeons we ran were:

  • Black Rook Hold – one group did regular, the other heroic
  • Darkheart Ticket – one group ran this twice on regular
  • Neltharion’s Lair – regular
  • Violet Hold – regular
  • Lower Karazhan – heroic
  • Court of Stars – heroic (Unfortunately we didn’t get credit for this one. One of our guildies had an emergency just before the last boss so wasn’t present when it was killed, so we only had two members for that boss.)

July 1st Guild Runs

We had our regularly scheduled Saturday guild runs last night. I actually remembered that we could fly to the instance rather than just using the group finder so we were able to run heroics, which not all the party members could qualify for (though they did by the end of the night).

We ended up doing three runs: Darkheart Thicket, Neltharion’s Lair, and, nobody’s favorite, Eye of Azshara. The runs were all pretty smooth and by the end of the night, we were able to do our last run via the group finder to get a bit more of a bonus.

Guild Runs

Now that Învictus has a couple semi-regular runs going, I’d like to find out what days (and times) are good for people to do guild runs. My goal is for the guild to eventually (sooner rather than later) start doing 10-man raids, but to do that, I need to know what days work best for people.

Please complete the poll below. If a time of day isn’t specified, assume that it is the time of our current scheduled runs, 7:15 pm server time.

(Maximum of four choices)

Guild Run Days

View Results

Loading ... Loading ...

Învictus in Blackrook Hold – Wednesday Guild Runs

Last night Învictus had our regular Wednesday guild runs. As one of our 5 attendees is still gearing up, we queued for a random Legion dungeon for the bonus rewards and for ease of travel. We definitely over geared the first dungeon, Blackrook Hold. Healing was mainly a matter of dropping a healing stream totem and maybe healing rain. This made the run very quick, as the video below indicates.

Our second run was delayed as on party member was having latency issues and after a wait, we decided to four-man Eye of Azsuna. I switched from my shaman healer to my paladin, which I’ve never healed on. This made it a bit more of a challenge for me since I am not familiar with all the paladin healing spells or used to the key binds for them. We didn’t have any real issues with this run either, though we did have one death on Serpentix.

I do need to remember that if we travel and summon to the instance we can do whatever difficulty we want, which would probably help the members that need to gear a lot more.